Great News For DotA Fans
Posted Today at 11:31 AM by IceFrog
I have some really awesome news I'd like to share with you guys. I am now leading a team at Valve! I finally have all the resources needed to do some very exciting stuff that you guys will love. I look forward to revealing more specific details when the time is right.
My goal and top priority in the future is to solve the surrounding issues that affect the DotA experience in order to allow it to reach new heights. Addressing these issues will enable us to further enjoy aspects of DotA such as the gameplay, mechanics, and in-game feel that currently work well and ought to be maintained. As I've said many times in the past and especially after today's developments, I am very excited about DotA's future!
With regards to the 6.64 patch, the focus will be primarily on more balance improvements. It is moving along very smoothly and I expect to have it ready soon. Once those refinements are done, I'll be working on some fun new content such as heroes or remakes for the 6.65 version. If there are specific things, big or small, you want me to consider for patches that follow, let me know.
简单翻译如下:
一条DotA粉丝们的的好消息!
我有一些非常劲暴的消息要与你们大家分享。我现在已经开始领导一只Valve下属的团队了!终于,我已经拥有了我所需要的一切资源来做一些你们大家喜欢的令人激动的东西。我期待着在一个合适的时机来透露更多细节。
我的目标和近期最优先要做的事情是解决围绕着DotA游戏体验的一系列问题来让整个游戏达到一个新的高度。解决这些问题可以让我们更进一步的享受DotA的方方面面,比如游戏性、技巧和游戏中的体验等等这些目前已经不错并且应该被继续保持下去的东西。就像我以前说过很多次的那样,在今天有了这样大的进展之后,我更加感到DotA的前途一片光明。
对于6.64补丁,我把重点放在了更多平衡性的改动上。目前它(6.64补丁)的进展很顺利,我期待可以在短期内完成它。一旦那些精细的工作完成,我会立刻为6.65版本中添加更多有意思的内容——比如新英雄和重做英雄。如果你对下一个版本有什么特别的想法(建议)来让我在制作补丁的时候考虑一下的话,请让我知道。
大名鼎鼎的Valve应该无人不知吧,旗下有Steam平台和CS、L4D等多款大作的Valve是世界范围内数一数二的游戏制作公司。而现在Icefrog加入Valve无疑使得DotA的制作进入了一个新的阶段——大量的人力、物力投入,Icefrog的全情投入都会给DotA带来不小的改变。
但是事情总是两面的。Valve是个商人,尽管其投入多少还是个未知数,但是商人是永远不会做赔本生意的(除非商人是个SX)。Icefrog携DotA进入Valve之后会开始进行DotA的商业化运营么?而作为 Blizzard旗下游戏的一款MOD(或者说只是一张地图),Blizzard会允许Valve做些什么呢?让我们拭目以待吧。
[ 本帖最后由 btbh 于 2009-10-8 22:22 编辑 ]